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I recommend not messing with the bitmap. Realize the limitations: you cannot
easily resize a bitmap, a screen capture is a picture of a screen at a
particular point in time, a screen capture is not dynamic--unlike the
program that created the screen you are capturing, setup your desktop
correctly beforehand, anticipate the resolution of your output devices
(other peoples' screens and printers, etc.) and just take the capture.
Cheers,
Sean
sean -at- quodata -dot- com
> -----Original Message-----
> From: Dan Hall [SMTP:dhall -at- san-carlos -dot- rms -dot- slb -dot- com]
> At my last employer (where designing interfaces _was_ the job) the graphic
> designers built all the necessary Windows elements (menu bars, scrollbars,
> buttons, icons, etc.) using Freehand, and then drew the screen by placing
> those elements. It was fairly quick and easy, once the initial setup was
> done. The buttons contained dummy text that could be changed to the
> appropriate label, and the results were impressive. I'm not sure you could
> have told their results from a real screen shot.
>
> As I said, I've done similar work using Corel Draw to mock up an interface
> for a project. It's a lot of work, and probably isn't worth doing if your
> interface is highly customized (proprietary widgets, icons, etc.) There
> are
> also a lot of issues involving screen resolution, anti-aliasing, etc. But
> it
> does work.
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