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RE: Storyboarding Animated and Interactive Content in WBT
Subject:RE: Storyboarding Animated and Interactive Content in WBT From:"Steve Hudson" <steve -at- wright -dot- com -dot- au> To:"TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com> Date:Tue, 4 Dec 2001 10:26:38 +1100
Storyboarding. Art or science? Writing or drawing?
Its a bit of both in both cases. The idea is to get the key concepts of the
story across without having to produce the story. Each 'picture' is a
keyframe. It sums up the scene in one convenient shot.
Don't get story-boards confused with breadcrumbs, navigational maps etc.
Story boards are no good for describing interactive content - they only
delineate non-interactive display sequences such as animations or sequential
training courses.
So, if you have Intro Anim, Choice of Three Anims: Red Blue and Green and
then from Green you can also choose White, all these decisions are stored in
one document, and you then develop 5 story boards, for Intro, Red, Green,
Blue and White.
Then you can follow your decision path, look at the appropriate story board,
and check that continuity etc has been maintained.
Do not spend too much time drawing up each keyframe, or describing it. Its a
quick rough only to demonstrate the idea in place. It is not a full paper
prototype. You will need about three paras per keyframe. List all actors and
interaction types (speaks, walks, shoots, roots... around in the bin for a
beer). Highlight all critical ideas from the scene. All major scenes require
at least one keyframe.
HTH,
Steve Hudson , HDK List MVP
Wright Technologies Pty Ltd (Aus) EyeSpring - the future of graphics has
been created.
-----Original Message-----
From: Branham, Craig
- Does anyone have any advice about using storyboards to specify interactive
content?
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