TechWhirl (TECHWR-L) is a resource for technical writing and technical communications professionals of all experience levels and in all industries to share their experiences and acquire information.
For two decades, technical communicators have turned to TechWhirl to ask and answer questions about the always-changing world of technical communications, such as tools, skills, career paths, methodologies, and emerging industries. The TechWhirl Archives and magazine, created for, by and about technical writers, offer a wealth of knowledge to everyone with an interest in any aspect of technical communications.
Subject:Re: documenting games redux From:Beth Agnew <beth -dot- agnew -at- senecac -dot- on -dot- ca> To:TECHWR-L <techwr-l -at- lists -dot- techwr-l -dot- com> Date:Sun, 07 Jan 2007 18:04:39 -0500
Good grief, I hope so! There have been enough game companies that have
gone down in flames, sometimes spectacularly so, that only those with a
manageable process have been able to survive and continue in a highly
competitive industry. Along with maturing technology, maturing attitudes
about what it takes to get games produced and purchased are evident in
companies such as Blizzard and Ubisoft. The massive failure of the dot
coms contributed to making every high tech company aware that they must
have a solid revenue model and business plan in order to survive. Game
companies have embraced good software development methodologies,
developing systematically to market requirements instead of just what
they think is cool.
While management has changed, the corporate cultures are still as
fun-loving and as stressful as I described back in 1997. If they
advertise "work hard, play hard" you can be they have some great
parties, but that is to compensate for the brutal overtime and punishing
deadlines.
Very few of them go looking for "technical writers" for documentation
help, although there are a few. Ubisoft is currently looking for a
technical writer - production. Documentation often evolves out of the
game design, level & character graphics, and marketing as well.
They look for multi-talented people, so having a broader background
(i.e. writing + graphics + multimedia) is valuable. If you cannot
demonstrate that you are already a hard core gamer, getting any kind of
consideration at a game company is unlikely due to competition. Don't
forget that there are other entrees into these companies for someone
with technical communication skills -- business analyst, product
manager, marketing, player relations, QA tester, and producer.
--Beth
Milan Davidovic wrote:
Back on Oct. '97 someone asked about jobs documenting
games, and Beth Agnew replied:
WebWorks ePublisher Pro for Word features support for every major Help
format plus PDF, HTML and more. Flexible, precise, and efficient content
delivery. Try it today! http://www.webworks.com/techwr-l
Create HTML or Microsoft Word content and convert to Help file formats or
printed documentation. Features include single source authoring, team authoring,
Web-based technology, and PDF output. http://www.DocToHelp.com/TechwrlList