TechWhirl (TECHWR-L) is a resource for technical writing and technical communications professionals of all experience levels and in all industries to share their experiences and acquire information.
For two decades, technical communicators have turned to TechWhirl to ask and answer questions about the always-changing world of technical communications, such as tools, skills, career paths, methodologies, and emerging industries. The TechWhirl Archives and magazine, created for, by and about technical writers, offer a wealth of knowledge to everyone with an interest in any aspect of technical communications.
Subject:Fwd: Re: Getting Into Computer Game Book Writing From:Richard Mateosian <srm -at- CYBERPASS -dot- NET> Date:Wed, 15 Apr 1998 23:48:46 -0700
> This probably isn't the correct forum to ask in, but where would one
> go to get information about writing computer game books?
My book Inside BASIC Games has been out of print for 15 years, but
I had a lot of fun writing it.
If designing games appeals to you, look at The Art of Computer Game
Design -- Reflections of a Master Game Designer by Chris Crawford
(Osborne/McGraw Hill, 1984).
If you want to write about strategy, you need to be part of the
community of players. I suppose there are Myst mailing lists and
newsgroups, for example, where people exchange tidbits of information
that could become the basis of a book.
I'm sure things have changed since the days when I had any first-hand
knowledge, but I suspect it's like anything else. Do what you love,
and the money will follow. ...RM
Richard Mateosian <srm -at- cyberpass -dot- net>
Review Editor, IEEE Micro Berkeley, CA