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Re: Was Interview From Hell, now Interview Without Games
Subject:Re: Was Interview From Hell, now Interview Without Games From:Archie Ziviello <aziviello -at- NESL -dot- COM> Date:Wed, 9 Jun 1999 10:29:56 -0400
Greetings All,
Just joined the list and glad to see the word "chaos" in the first receipt. I have been tying a mainframe sized Gordian (sp) Knot for 2 years and where choas is poetic, the living is through its organization and page layout.
Archie
> ----------
> From: Betsy Maaks[SMTP:bmaaks -at- TELLABS -dot- COM]
> Reply To: maaks -at- tellabs -dot- com
> Sent: Wednesday, June 09, 1999 10:31 AM
> To: TECHWR-L -at- LISTSERV -dot- OKSTATE -dot- EDU
> Subject: Was Interview From Hell, now Interview Without Games
>
> Everyone,
>
> I don't agree with the "game" interview theory. These
> results are very subjective and as such, difficult
> to substantiate when asked to compare one candidate
> over another. However, if you ask the candidate to
> give examples of how they organized chaos into
> meaning, then you have something concrete on which
> to base a hiring decision.
>
> In interview situations where they ask me to play
> games, I go directly to the point and ask what
> they want to judge and offer to tell them situations
> in which I performed this. Where I work we use
> performance-based interviewing, which requires
> questions about the candidate's performance. Yes,
> the decision can still be wrong, but at least you
> are basing the decision on performance, not on
> how they play the game in your opinion.
>
> Thanks,
> Betsy Maaks
>
>
> --------------------------------------------------
>
> Date: Tue, 8 Jun 1999 07:28:58 -0700
> From: Hedgehog Communications <hedgecom -at- YAHOO -dot- COM>
> Subject: Re: Interview From Hell
>
> Julie Badger wrote about an interviewer asking her to
> describe how'd she'd clean up an expansive mess her
> dog had made.
>
> Julie, I agree this SEEMS like an odd question up
> front, but it's not. It really does show how a
> candidate would organize chaos into meaning, which is
> excatly what we do as technical writers.
>
> A friend of mine, who hires help desk specialists,
> always makes candidates play "20 questions" with her,
> in which she says, "I'm thinking of an item in this
> room that is visible to you. Ask me questions to find
> out what it is." Help desk people, much like technical
> writers, need to understand high-level concepts and
> boild them down to specifics in a rational way... and
> how they handle this "game" is a great indicator of
> ability.
>
> From ??? -at- ??? Sun Jan 00 00:00:00 0000==
>
>
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