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Geoff Hart wrote:
> Several folks have written in to propose the "good/fast/cheap: pick
> two [one?]" problem.
>
> Without for a moment denying the validity of that tradeoff, there are
> many ways you can make it less onerous:
>http://www.geoff-hart.com/resources/2001/triangle.htm
>
> Basic notion is that you almost never have to eliminate one of the
> three characteristics, and framing the problem that way tends to make
> people assume that this is true. Most often, it's a question of
> figuring out how to mitigate the consequences of the tradeoff. Again,
> this isn't just theory... it's all based on real solutions I've used
> throughout my working life.
Your 2001 article for the STC mag reminds me of the kid who is looking
for a lost coin where the light is better, instead of where it was lost.
:-)
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