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Most applications these days are "network apps" in the sense that
they're client-server with browser clients. The desktop clients can be
extremely complex when that's appropriate for the task, such as
managing a virtual data center or large cluster of servers.
The reduced functionality in iPhone and Android front ends compared
with desktop front ends is about making the apps usable on a small
screen.
Whether the data on the back end is consolidated or assembled in real
time from multiple sources varies depending on what the application
does and how sensitive the data is.
Single-user, locally-installed software is increasingly limited to
resource-intensive applications such as Adobe Creative Cloud (sort of
an ironic name for an application that requires over 10 GB for a full
installation), IDEs, compilers, and video games (which in many cases
are actually very fat clients for client-server applications).
On Fri, Jun 24, 2016 at 8:35 PM, <mbaker -at- analecta -dot- com> wrote:
> ... mobile apps are also small because they are network apps. ...
>
> -----Original Message-----
> From: techwr-l-bounces+mbaker=analecta -dot- com -at- lists -dot- techwr-l -dot- com
> [mailto:techwr-l-bounces+mbaker=analecta -dot- com -at- lists -dot- techwr-l -dot- com] On Behalf
> Of Robert Lauriston
> Sent: Friday, June 24, 2016 11:08 PM
> To: TECHWR-L Writing <techwr-l -at- lists -dot- techwr-l -dot- com>
> Subject: Re: HTML5, Phones, and Tables
>
> Phone versions of apps almost always have reduced functionality to make them
> usable and self-explanatory.
>
> Maybe 1% of the mobile apps I've used needed help, and they were all weird
> and unusable. Have you ever tried to edit an Excel spreadsheet on a phone?
>
>
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