TechWhirl (TECHWR-L) is a resource for technical writing and technical communications professionals of all experience levels and in all industries to share their experiences and acquire information.
For two decades, technical communicators have turned to TechWhirl to ask and answer questions about the always-changing world of technical communications, such as tools, skills, career paths, methodologies, and emerging industries. The TechWhirl Archives and magazine, created for, by and about technical writers, offer a wealth of knowledge to everyone with an interest in any aspect of technical communications.
Eyeglasses are supposed to correct for astigmatism, but of course most
optics haven't been designed with these sorts of displays in mind. I
can view today's 3D TVs from normal viewing distances using 3D
clip-ons that go over my glasses, but VR headsets have never worked
for me because they're designed to simulate distance viewing with
close-in displays. Confuses bifocal-corrected eyesight completely.
Gene Kim-Eng
On Wed, Mar 23, 2011 at 11:40 AM, Chantel Brathwaite
<brathwaitec -at- castupgrade -dot- com> wrote:
> If accurate, 30% is a rather large figure. I would imagine though, that
> people who have astigmatisms and who are wearing eyeglasses as they play the
> game might not run into the problem .... but I don't know this for sure.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Create and publish documentation through multiple channels with Doc-To-Help.
Choose your authoring formats and get any output you may need. Try
Doc-To-Help, now with MS SharePoint integration, free for 30-days. http://www.doctohelp.com
---
You are currently subscribed to TECHWR-L as archive -at- web -dot- techwr-l -dot- com -dot-